Maya.

About

Hi, I'm Maya.

I'm a product & ui/ux designer who cares about the small moments—loading states, error copy, and the first screen someone sees after signing up.

Over eight years I've worked across discovery workshops, design systems, and high-fidelity prototyping—often embedded with product and engineering from day one.

My process usually starts with understanding jobs-to-be-done and success metrics, then moves into journey maps, wireframes, and iterative testing. I prototype in Figma and collaborate in Notion, Linear, and Storybook.

Outside client work I mentor early-career designers and speak at local meetups on accessible interaction patterns.

Work with me

Design principles

  • Clarity over novelty

    Interfaces should reduce cognitive load. Distinctive design comes from hierarchy and restraint, not decoration for its own sake.

  • Evidence-led decisions

    Qualitative insight and quantitative signals inform priorities. I document trade-offs so teams can align quickly.

  • Systems that scale

    Tokens, components, and content patterns help engineering ship faster without visual drift.

Background

  1. 2025 — Present

    Independent product designer

    Partnering with startups and scale-ups on 0→1 and redesign initiatives.

  2. 2021 — 2025

    Senior designer · Fintech collective

    Led mobile banking and payments experiences for APAC markets.

  3. 2018 — 2021

    UI/UX designer · Agency studio

    Delivered brand and product work for retail, travel, and SaaS clients.

  4. 2016

    BDes · Communication design

    Foundation in typography, systems thinking, and human-centred methods.

Toolbox

Figma · FigJam · Principle · Maze · Notion · Linear · HTML/CSS literacy for handoff · WCAG 2.2 awareness